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| 3D ARK'S 3D RELATED INFORMATION ARCHIVES |
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ANIMATION ARCHIVE
 Principles of Traditional Animation : Part of SIGGRAPH.
 Tricks to Animating Characters with a Computer : Written by John Lasseter, Pixar Animation Studios. Includes reference to the Principles of Animation. Part of SIGGRAPH.
Richard Williams Animation Master Class Notes : Notes taken by Dave Bailey from Richard Williams highly recommended class.
Ed Hooks Acting Class Notes : Notes taken by Angie Jones from Ed Hooks highly recommended acting class.
The Principles of Animation : As established by the masters and observed here by John Lasseter.
Character Animation: What it Takes : Written by Zero Dean
Key Elements of Successful Character Animation : As observed by Steph Greenberg
Ollie's List: Animation Notes from a Master : Animation notes from one of Disney's "Nine old Men" and a master of the art.
Tips from the Trenches: Animation Production Notes : Some tips you should be aware of before starting your masterpiece.
Character Animation Exercises : Character animation exercises. Good practice.
Rotational Limits of Human Joints : A table of the rotational limits of human joints.
CAREERS ARCHIVE
 Choosing Computer Art as a Major in College : Part of SIGGRAPH.
The "TOP 10" Things I Needed to Know... (01-10) : ...about getting a job in the computer graphics & animation industry. Written and compiled by Zero Dean.
The "TOP 10" Things I Needed to Know... (11-20) : Part 2. More things to know... Written and compiled by Zero Dean.
The "TOP 10" Things I Needed to Know... (20-25) : Part 3. More things to know...Written and compiled by Zero Dean.
Finding the Promised Land: For 3D Enthusiasts : Some recommendations for people just starting out. What software to use? What skills to learn? Written by Zero Dean.
Preparing for a Career in Animation : An article from Computer Graphics World. Reprinted with permission.
So you want to be a computer animator? Part 1 : Thoughts on getting a job in the industry. Written for 3D-ARK by Luke Campbell.
So you want to be a computer animator? Part 2 : A Letter of Advice from the Pros... Compiled by Like Campbell.
DEMO REELS ARCHIVE
A Demo Reels Primer :
Demo reel basics written and compiled by Zero Dean
Demo Reels : Professional Perspectives
Oren Jacob : (Senior Technical Director, Pixar Animation Studios). Oren talks about tailoring your demo reel for your audience and other things.
Steph Greenberg : (Supervising Animator, a well known entertainment company). Steph shares a word or two regarding character animation (and "the 3 stages"), demo reel output, and what to put and not put on a demo reel.
Rob Skiena : (Computer Animation Guy, Dream Quest Images). Rob shares some of his thoughts on story and gives a primer on what to put on a reel.
Beverly Garland : (Art Director, Titanic Entertainment). Beverly gives us her "Top 10 Demo Reel Tips".
Jeremy Cantor : (Supervising Animator, Tippett Studio). Jeremy offers many demo reel submission tips to those thinking about sending out a reel.
Mark Mahler : (Rainbow Studios). Mark offers advice on what to focus on in a reel and also gives a generic critique.
Angie Jones : (Animator, Oddworld). Angie shares her thoughts on being able to scrap your work, start over, and more.
Pamela Thompson : (Independent Recruiter). Pamela offers some demo reel tips as well as advice on what to include with your reel.
LIGHTING ARCHIVE
 Lighting:
Hard and Soft Light : Cybercollege and Internet Campus. An On-Line TV Production Discussion Group.
Sharon Calahan's Tips for Achieving Pro Lighting : Sharon Calahan is Technical Lighting Director at PIXAR Animation Studios. Excerpted from Caligari Truespace2 Bible by Peter Plantec.
Lighting Principles : General lighting principles are illustrated. Excerpted from Sight, Sound, Motion : Applied Media Aesthetics by Herbert Zettl
Lighting Tips : A series of lighting tips compiled by an unknown source.
Lighting Tips & Tricks : Lighting tips & written by Thomas Vehus .
MISC ARCHIVE
 SIGGRAPH 98 Papers on the Web : An off-site page that contains links to papers on Animation & Simulation, Facial Modeling & Animation, Multiresolution Surfaces, Hardware Acceleration, Image-Based Modeling & Rendering, Image-Based Rendering, Plants, Palettes, and Perception, 3D Interaction, Art, Illustration, Expression... [more...]
 Anatomy of an Explosion : Covers what goes into an explosion and how that ties in with creating synthetic ones. It doesn't really matter what 3D package you use to make the effects as the techniques are not platform specific. Article from Visual Magic (AWN).
 John Lasseter's Dream-Job Résumé : A brief bio of John Lasseter. Article from Upside Today.
 Women in the Animation Industry--Some Thoughts : Written by Linda Simensky. Article from AWN.
Trademark Advice : Written by David Diamond.
Composition, A primer on Positive and negative space Part 1 : Written by Michael Fulks. Reprinted with permission. ©1996 Apogee Photo Magazine
Composition, A primer on Positive and negative space Part 2 : Written by Michael Fulks. Reprinted with permission. ©1996 Apogee Photo Magazine
Composition Tips for 3D Artists
Graduation Speech to Live By : An inspirational piece written by Chicago Tribune columnist Mary Schmich.
To Industry Members: Am I Good or do I Suck? : The newsgroup posting that led to the creation of 3D ARK.
TEXTURING ARCHIVE
 Consecrating the Shading: Part I : An our exploration of surfaces and their implications. Written by Paul Anand. To appear in High End Magazine.
Space & Planetary Maps & Textures : Various links to maps of planets and our solar system. Suitable for 3D rendering.
Zero's Seamless Texture Tips (in 12 easy steps!) : Some tips on creating seamless textures by Zero Dean.
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